In Generation VII, there are also multiple glass containers likely used during said cloning process at the basement, the largest one of which shows signs of having been beaten on over and over from the inside. In Generations I and III, there is an exit at the southeast corner of 1F, which transports the player back to the front door of the mansion, while in Generation VII, it is replaced by a one-way warp panel that serves the same purpose.Īmongst the rubble and wreckage are journal entries written by the scientist who obtained a Mew and cloned it to create Mewtwo. In Generation VII only, there are beds at the basement, which the player can rest in, fully healing their entire party. In Generations I and III, there is a balcony on 3F with two possible points to jump down from, with the eastern one leading back to 2F and the western one leading to 1F and allowing the player to access B1F, while in Generation VII, the western balcony is the only possible way down, and it is utilized by climbing down a ladder instead of jumping. Doors can be unlocked in the mansion by pressing switches hidden in statues scattered around the building. The Pokémon Mansion has four different floors. The abandoned building is full of Burglars and Scientists, looting whatever valuable they can find. In Generations I, III, and VII, the player has to enter the mansion and find the Secret Key at its basement to access the Cinnabar Island Gym.
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